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    Beasts of Beyond Other Archived Roleplay Uncharted Territories Group Guides EMERALD ISLES || OFFICAL GUIDE && TRACKER | UPDATED 2/18

    EMERALD ISLES || OFFICAL GUIDE && TRACKER | UPDATED 2/18
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    #1
    12-10-2020, 01:35 PM
    INTRO
    A huge expanse of snow capped mountains, and the green hills beneath, are a mystical place. The Gods and Goddess' cursed the ancestors of this land as punishment when they dyed the land red with the blood of their enemies. War-torn and cursed, they ended their ways against their will.

    These lands still cry at the blood on them, and the Descendents of the mountains won't ever forget when they ruled the mountains with glory and blood. The Crystalline people still strive for the glory of war, one day they will return.

    The Gods will pay for cursing us.
    THE TERRITORY
    The Crystal Bloods made their home eons ago over the expanse of a huge mountain system; from snow-capped mountains to rolling green hills below it. It is called the EMERALD ISLES.

    FROZEN PEAK
    A frigid and dangerous place when it's blizzard season. The Baron and the Council go to the Peak every month to discuss plans, people's unrest, and political things.
    (Description or drawing of Frozen Peak)

    GREEN HILLS
    Farm area, and very rural. Has little urban development and tend to have huge dens/caves instead of homes they've sculpted from rock or minerals.
    (Description or drawing of Green Hills)

    SERPENTVALE
    A small town that was said to have been where the First Baron established the Isles. Has a mix of dens/caves and small homes made of common minerals. A bit more urban development, but mostly in the shop/market area. Green Hills and Serpentvale work closely together.
    (Description or drawing of Serpentvale)

    RUBY'S CATHEDRAL
    An ornate cathedral where lower income areas and middle income areas worship the gods. It is said it was built by Ruby. There is no proof to back this up.
    (Description or drawing of Ruby Cathedral)

    SAPPHIRE'S HOLD
    A once beautiful fort/tower where Sapphire was said to have his last battle. It'd said pink Sapphire grew there after Sapphire was slain, his blood staining his own brilliant blue due to his greed for power.
    (Description or drawing of Sapphire's Hold)

    AMESPRING
    A huge town where many mingle. A trade town more than anything. Has more middle income and homes of common and uncommon minerals and maybe a few gem homes. No dens/caves.
    (Description or drawing of Amespring)

    DIAMOND'S CREST
    Said to have been where Diamond was last seen on this earth. Carved out of a mountain side, Diamond's Crest is home to the wealthy. Ornate gem homes or rare mineral homes. High class things. Operas, peacocking, and and such.
    (Description or drawing of Diamond's Crest)

    SPINEL PLAZA
    A plaza with a huge Spinel carved into a rose. It is a larger area, where ceremonies, promotions, and such are celebrated. Meetings also happen here. Guild/Job Boards are here, as well as a few shops. All are welcome here.
    (Description or drawing of Spinel Plaza)

    QUARTZ ALLEY
    Where select higher Guilds stay (the second Guild you would join to specialize further, say a warrior that decides to go further and become a paladin who can heal and use magic along side the sword).
    (Description or drawing of Quartz Alley)

    TIGER'S POOL
    A pool of molten magma deep into the mountain. It is said to have been placed there from Tiger Eye's grief at Sapphire's death, a pool of her tears. It is unnatural as it burns so hot without help, and has no inflow or outflow. It just is. There are rumors Tiger's Eye left a piece of Sapphire in the pool. Many in the past have dived in to see in manic treasure hunting greed, none ever returned.
    (Description or drawing of Tiger's Pool)

    EMPIRE'S DEN
    Not important, but the Empire Den is a huge cavern in the mountain where the Baron lives and sleeps. It is connected through many tunnels to the Isles, but none ever venture far into them. There is one tunnel each Baron treads for solitude to Tiger's Pool.
    (Description or drawing of Empire Den)

    MAIN MAP
    (Drawing of entire Emerald Isles)
    (Can be expanded but only town wise)
    THE TRADITIONS
    DUEL OF HELL
    Every 7 years, a new Baron is chosen by a fight to surrender. All competitors and current Baron all fight at the same time. Mercy is dependent on the competitor. Not all go for a surrender, but to the death, those are usually killed or exiled by the crowd. There is also a rule used to invoke a forceful eject of a Baron, you can invoke a one-on-one Duel of Hell with the current Baron should his rule be unsatisfactory or dangerous for the populace. This invocation is to the death, not to surrender, and is called the Writ of Hell.

    HUNTER'S REPRIEVE
    A lesser version of the Hunt. Used as a small festival during things to celebrate, games are had, and there's festivities afoot. Most common after Duel from Hell, new Guild Masters, and other such things. Used to celebrate promotions as well. Anywhere from a day to 3 days depending on the cause of celebration.

    JEWELRY & MASKS
    Jewelry is extremely important to the Emerald Isles. It celebrates your achievements and gives you identity as a member of Emerald Isles. If you are born in the group, you receive a necklace as soon as possible. The Guild Leader of the Blacksmith guild forges a necklace for every child born. Every important life event gets added to the necklace or they have multiple necklaces. If inducted into the Isles, they must prove they are worthy to be a member, then can they receive their necklace. The Blacksmith will forge the necklace based on how they proved their worth.

    Masks are for the deceased, "remains" if you will. Every house or den will have at least one Mask. These are considered the spiritual remains of their family. Masks are forged by the Crafting Guild and blessed by the High Priestess.

    GODS/GODDESSES
    》Crystal
    Spoiler:
    The one who laid the curse, even though she didn't want to. The ruler of the pantheon, she watched as Sapphire led Emerald to destruction and in her grief, her tears made crystal growths on all the inhabitants and the land cursing those who stay.
    》Emerald
    Spoiler:
    Emerald was the first Baron of the Isles. An old God who burned to see the world, and to make his own mark. Emerald was granted his wish, but he was to become mortal. The war with Sapphire and the Gods/Goddesses. The grueling challenges of learning to be mortal, kind, and a good leader.
    》Sapphire
    Spoiler:
    Sapphire was the first Lieutenant. Sapphire was angered by the Gods, and by Emerald. He was jealous and vengeful. Forcing the Gods/Goddesses to take notice of him, his war cries were heard, and many many years were fought between the Isles and the Gods.
    》Tiger's Eye
    Spoiler:
    In grief of Sapphire's death, Tiger's Eye's tears of molten lava fell. Her power waxing as each tear fell until she exhausted all her strength to create Tiger's Pool and she passed on to be with Sapphire.
    》Spinel
    Spoiler:
    A minor god, Spinel is known to promote luck and fortitude. Often depicted with a harp or lyre to bless those with luck and determination.
    》Diamond
    Spoiler:
    Second to Crystal, Diamond was the one who pushed the hardest on the curse. The last place he was seen was Diamond's Crest according to history. He was a ruthless and justice seeking God who almost always got his way.
    》Amethyst
    Spoiler:
    A minor god who promotes nature and fertility. She is often depicted to being seen singing to dead plants or to women who pray to her. She believed in peace and equality.
    CURRENCY & OTHER
    The official currency of the Isles is the Rubee. It is relatively easy to obtain them, you can get them by taking jobs at the Guild/Job Board, by doing Guild tasks/missions, and by doing odd things here and there. It's very easy to exchange previous currency for Rubees.

    Shops can offer food, trinkets, games, or just about anything. These are for the ones who trek out to them. Shops and other stalls are incredibly common in more lower class areas or towns. Farmer markets, butchers, etc.
    THE RULES
    1. Abide by Beasts of Beyond Rules.
    2. Do not make nice with enemies, to do so is treason and will result in exile.
    3. Any treason is subject to either exile or death or character assassination.
    4. In-fighting is punishable by outside bans, or temp exile.
    5. Anyone may join but are _heavily_ encouraged to prove themselves in a heavy spar to be awarded their necklace. Those who wish not to fight may state what they can bring to the Isles in terms of usefulness or abilities and shall receive a necklace.
    6. Failure to listen to supeiors or go against orders in anyway is usually heavily punished, the lighest sentences are housing bans and unable to attend festivals for x amount of time.
    THE RELATIONS
    Emerald Isles is a neutral group, so everyone is neither an enemy or an ally unless specified as in good, or bad, standing.

    ✦ ALLIES - NONE
    ✦ NEUTRAL - NONE
    ✦ ENEMIES - NONE
    THE RANKS
    BARON
    Leader of the Emerald Isles.
    nord holland - played by quietlysilent

    LIEUTENANT
    Second in command. Only leads if the Barom died unexpectedly (will continue until next Duel of Hell). Can run raids/battles, promote/demote members, sets up Call of the Hunt, and greet/initiate newcomers.
    Lavender Swirl Flóki - played by fleur.

    COUNCIL
    Council to the Baron. Passes bills after Baron approval and helps with advising the Baron. Declares war and law.
    open - council of war
    open - council of land
    open - council of law
    open - council of common


    HIGH PRIESTESS
    Speaks to the Gods and Goddesses. Has the magic to bless and to curse. Carries a lot of sway, and is necessary to the Isles. Sets up Soltice, Equinox, and Lament festivals.
    open

    SCHOLAR
    A special Guild where those interested in Healing train. Responsible for healing of body and mind.
    open
    trainee open

    GUILD LEADERS
    Leaders of their respective Guild. Keeps track of each trainee's training and the Guild itself. Gives quests/monthly/weekly tasks, lead small raids/battles, and can hold small festivals.
    Spoiler:
    Warrior/Paladin: Open
    Arcanist: Open
    Mage: Open
    Lancer/Dragoon: Open
    Guild of Land: Open
    Guild of Hand: Open
    Blacksmith/Goldsmith: Open
    PARAGONS
    A stepping stone rank. This rank goes to those who are most active, help others, and greet others the most. They are actively considered for semi and higher ranks if they so wish.
    open

    TRAINEES
    Those training in Guilds or by Council.
    Spoiler:
    (Trainee name with specialization)
    Crystal Bloods
    Common folk and those who have completed training. Those who completed training will have specialization next to their name.
    THE HISTORY
    Nord came into power 4 years ago, he has 3 years of Leadership left. He won the Duel by invoking the Writ to Hell. He dueled the last Baron, Jade, into submission before killing him. Exile was not enough, Jade had allowed several horrible things to happen during his reign. While Nord has his own motives, he still does his best to do right by his people.

    Nord has spent the past 4 years cleaning up organized crime, trafficking allowed by Jade, and has changed many laws to punish criminals appropriately. He fixed a many other issues allowed under Jade, but that's for another day.

    Nord is questionably beneovlent, and has been kind to his people.
    EXTRA
    ✦ Crystal Growths on those born in the Isles grow until the animal reaches natural Adulthood (real-life adult time). Must have Earth Elemental or Aesthetic Elemental power.
    ✦ Crystal Growths on those inducted into the Isles eventually begin growing crystals (large or small), unknown if they are painful or ever stop growing. Must have Earth Elemental or Aesthetic Elemental power eventually.
    ✦ This is the thread for S/HP positions
    ✦ This is the thread for Festival Guide
    ✦ This is the thread for Mentorship Guide
    ✦ This is the Discord link
    ✦ Barons can override Council
    ✦ It's considered a high punishment (basically character assassination) to have a piece of your crystal growths broken off or completely destroyed. This is dealt in two situations: Exile and when Death (or Exile) is too extreme.
    ✦ God & Goddess names are not allowed for use
    ✦ There are "stats" but it's a hidden feature. It's assumed someone who has prowess in fighting has strength and vitality higher than magic if they cannot cast any magic. It's assumed stats, not actual figure out stats and sit down as your character learns. Just flavor.
    ✦ There are no written records left of Emerald and Sapphire and most beginning of the Isles (so a lot of those Gods/Goddesses). Records were lost but no one knows how. It's all passed by word of mouth and stories.
    Local Dork | Seto Kaiba Simp
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    #2
    12-10-2020, 01:52 PM
    Tracking on main
    " THEY NEVER HAD IT LIKE ME, LIKE ME / THEY NEVER REALLY LIKED ME, LIKED ME! " —————————————————  ˊˎ˗
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    #3
    12-18-2020, 01:57 AM
    tracking with main
    [div style="font-family: lucida calligraphy; font-size: 12pt; color: #000000; letter-spacing: 1px; word-spacing: 3px; text-align: justify;"]"There is nothing better than a creative mind, whether it's good or bad depends on you." - Poofy

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    #4
    01-01-2021, 01:02 PM
    tracking on main~
    [Image: 85329628_M8F18uG2Cg02Jz6.gif]

    I KNEEL INTO A DREAM -
       -- artist.. senior mod .. ocs --
    WHERE I AM GOOD AND LOVED!
    [Image: 79302221_p0ULkMvNveTHm01.png]
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    #5
    01-02-2021, 12:59 AM
    tracking w sub
    good tidings, traveler.
    kahjit has wares if you have coin
    she/her - adult - characters
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    #6
    04-16-2021, 04:49 PM
    EVENTS
    ⚔ EVENT:
    ⚔ EVENT:
    ⚔ EVENT:
    Local Dork | Seto Kaiba Simp
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    #7
    01-11-2022, 10:56 PM
    /bump <3
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    #8
    02-18-2022, 05:05 PM
    track
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    #9
    02-18-2022, 10:27 PM
    /updated <3
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    #10
    03-31-2022, 11:47 AM
    track
    dm me for plots. discord me for plots. open to new friends.
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