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    Beasts of Beyond Other Archived Roleplay Uncharted Territories Group Guides [07/06] THE STYX RIVER ORDER GUIDE

    [07/06] THE STYX RIVER ORDER GUIDE
    psy
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      Zjarr
    #3
    07-06-2018, 02:26 PM
    currency.
    The Styx River Order has a form of currency that is used for trades, contest prizes, etc. It is called a fluvium.

    What does it look like? A fluvium is a small golden coin with two sides. The front side, heads, has the insignia of the current consul, which is an emblem of their choosing. It cannot be changed once a new consul has chosen an insignia unless under dire circumstances. Underneath the face would be the leader's surname (or name if they do not have one). The back side, tails, would have the image of a river of fire printed on it, representing the River Styx.

    Fluvium can be used for typical goods (like clothing and other items), services, food, weapons, etc. You can also use fluvium for OOC purposes, such as a contest reward.
    earning fluvium:
    --- completing your weekly task (5 fluvium)
    --- completing weekly tasks for 4 weeks in a row (15 fluvium)
    --- participating and standing ground in an enemy invasion (10 fluvium)
    --- participating in a raid (10 fluvium)
    --- leading a successful raid (20 fluvium)
    --- winning 3rd/2nd/1st place in an official Order contest (varies)
    --- serving five business partners outside of the Order (25 fluvium)
    --- sending a gift to a partner (10 fluvium)
    --- hosting an event (15 fluvium)
    --- hosting an event for partners (20 fluvium)

    Once a new leader steps up, all fluvium are to be reprinted. If someone is caught purposefully using expired fluvium, any goods in a deal will be seized, and the bearer of the expired fluvium will be physically punished unless they prove that it was not intentional.
    guilds.
    The Styx River Order operates with groups of merchants and craftspeople known as guilds. When a child becomes an apprentice, they have the option to take up a certain craft and master it until they become civilians. An adult member of a guild is known as a journeyman, while apprentices are still known as apprentices. The leader of the guild is called a master, which oversees the operations of a guild and conducts guild meetings, as well as helps integrate new apprentices into the group. There are different kinds of guilds, though it is not mandatory to join one.

    commerce. The Commerce Guild is not so much a craft, but rather a group of "accountants" who keep track of the Order's fluvium profits and distribute earnings to those who have earned it. They manage the accounts of civilians and act as a bank of sorts.
    Master: tba
    Journeymen:
    - tba
    Apprentices:
    - tba

    arms. The Arms Guild consists of metalworkers, blacksmiths and leatherworkers who forge weapons and different kinds of armor. Vicious warriors can also join the Arms Guild as sentries of sorts, as well as take up hitman and espionage services if need be.
    Master: tba
    Journeymen:
    - tba
    Apprentices:
    - tba

    alchemists. The Alchemists Guild is a group of civilians knowledgeable on herbs and crafting. They are particularly skilled in forging runes and mixing potions, and they are often seen as very wise in the field of science. They share their herbs with the medics.
    Master: tba
    Journeymen:
    - tba
    Apprentices:
    - tba

    medics. The Medics Guild consists of the surgeons, medical scientists and healers of the Order. They collect herbs and ensure that civilians are in good physical and mental condition. Medics are less in it for a profit as they are assisting their fellow civilians. Their herbs are shared with the alchemists.
    Master: tba
    Journeymen:
    - tba
    Apprentices:
    - tba

    peddlers. The Peddlers Guild consists of general merchants who do not sell anything listed above, rather trading off any items they find. They also specialize in appraising artifacts and possessions and can notice of the little details in things easily. Peddlers can also take up a craft of their choice within this guild.
    Master: tba
    Journeymen:
    - tba
    Apprentices:
    - tba

    Looking to join a guild? ICly members are to speak with a guild master. PM the current consul with your character's guild to be added to the list.
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    Messages In This Thread
    [07/06] THE STYX RIVER ORDER GUIDE - by psy - 07-06-2018, 02:09 PM
    Re: [07/06] THE STYX RIVER ORDER GUIDE - by psy - 07-06-2018, 02:14 PM
    Re: [07/06] THE STYX RIVER ORDER GUIDE - by psy - 07-06-2018, 02:26 PM
    Re: [07/06] THE STYX RIVER ORDER GUIDE - by psy - 07-11-2018, 01:32 PM
    Re: [07/06] THE STYX RIVER ORDER GUIDE - by Toxicwaste - 07-11-2018, 01:32 PM
    Re: [07/06] THE STYX RIVER ORDER GUIDE - by psy - 07-31-2018, 05:33 PM

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